fix normal
This commit is contained in:
@@ -102,7 +102,6 @@ class DataGenerator:
|
||||
|
||||
bpy.ops.rigidbody.object_add()
|
||||
bpy.context.object.rigid_body.type = 'PASSIVE'
|
||||
bpy.ops.object.shade_auto_smooth()
|
||||
|
||||
MaterialUtil.change_object_material(platform, MaterialUtil.create_mask_material(color=(1.0, 0, 0)))
|
||||
|
||||
@@ -114,6 +113,7 @@ class DataGenerator:
|
||||
return platform
|
||||
|
||||
def put_display_object(self, name):
|
||||
|
||||
config = self.random_config["display_object"]
|
||||
|
||||
x = random.uniform(config["min_x"], config["max_x"])
|
||||
@@ -133,10 +133,8 @@ class DataGenerator:
|
||||
platform_bbox = self.platform.bound_box
|
||||
platform_bbox_world = [self.platform.matrix_world @ mathutils.Vector(corner) for corner in platform_bbox]
|
||||
platform_top_z = max([v.z for v in platform_bbox_world])
|
||||
|
||||
obj_mesh_path = BlenderUtils.get_obj_path(self.obj_dir, name)
|
||||
obj = BlenderUtils.load_obj(name, obj_mesh_path)
|
||||
|
||||
obj_bottom_z = BlenderUtils.get_object_bottom_z(obj)
|
||||
offset_z = obj_bottom_z
|
||||
|
||||
@@ -205,6 +203,7 @@ class DataGenerator:
|
||||
BlenderUtils.save_scene_info(scene_dir, self.display_table_config, object_name)
|
||||
|
||||
MaterialUtil.change_object_material(self.target_obj, MaterialUtil.create_normal_material())
|
||||
|
||||
for i, cam_pose in enumerate(view_data["cam_poses"]):
|
||||
BlenderUtils.set_camera_at(cam_pose)
|
||||
BlenderUtils.render_normal_and_depth(scene_dir, f"{i}", binocular_vision=self.binocular_vision, target_object = self.target_obj)
|
||||
@@ -219,6 +218,8 @@ class DataGenerator:
|
||||
file_path = os.path.join(depth_dir, depth_file)
|
||||
new_file_path = os.path.join(depth_dir, f"{name}.png")
|
||||
os.rename(file_path,new_file_path)
|
||||
BlenderUtils.save_blend(scene_dir)
|
||||
exit(0)
|
||||
|
||||
return True
|
||||
|
||||
@@ -266,6 +267,7 @@ class DataGenerator:
|
||||
if diag > self.max_diag or diag < self.min_diag:
|
||||
self.add_log(f"The diagonal size of the object <{object_name}>(size: {round(diag,3)}) does not meet the requirements.", "error")
|
||||
return "diag_error"
|
||||
|
||||
return self.simulate_scene(diag=diag)
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user