remove mesh from strategy generator
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15d1903080
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5dae3c53db
@ -40,7 +40,6 @@ class StrategyGenerator(Runner):
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dataset_name = dataset_name_list[dataset_idx]
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status_manager.set_progress("generate_strategy", "strategy_generator", "dataset", dataset_idx, len(dataset_name_list))
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root_dir = ConfigManager.get("datasets", dataset_name, "root_dir")
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model_dir = ConfigManager.get("datasets", dataset_name, "model_dir")
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from_idx = ConfigManager.get("datasets",dataset_name,"from")
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to_idx = ConfigManager.get("datasets",dataset_name,"to")
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scene_name_list = os.listdir(root_dir)
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@ -52,17 +51,13 @@ class StrategyGenerator(Runner):
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for scene_name in scene_name_list[from_idx:to_idx]:
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Log.info(f"({dataset_name})Processing [{cnt}/{total}]: {scene_name}")
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status_manager.set_progress("generate_strategy", "strategy_generator", "scene", cnt, total)
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# diag = DataLoadUtil.get_bbox_diag(model_dir, scene_name)
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# status_manager.set_status("generate_strategy", "strategy_generator", "diagonal", diag)
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output_label_path = DataLoadUtil.get_label_path(root_dir, scene_name,0)
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if os.path.exists(output_label_path) and not self.overwrite:
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Log.info(f"Scene <{scene_name}> Already Exists, Skip")
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cnt += 1
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continue
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self.generate_sequence(root_dir, None, scene_name,voxel_threshold, soft_overlap_threshold, hard_overlap_threshold)
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# except Exception as e:
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# Log.error(f"Scene <{scene_name}> Failed, Error: {e}")
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self.generate_sequence(root_dir, scene_name,voxel_threshold, soft_overlap_threshold, hard_overlap_threshold)
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cnt += 1
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status_manager.set_progress("generate_strategy", "strategy_generator", "scene", total, total)
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status_manager.set_progress("generate_strategy", "strategy_generator", "dataset", len(dataset_name_list), len(dataset_name_list))
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@ -75,7 +70,7 @@ class StrategyGenerator(Runner):
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def load_experiment(self, backup_name=None):
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super().load_experiment(backup_name)
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def generate_sequence(self, root, model_dir, scene_name, voxel_threshold, soft_overlap_threshold, hard_overlap_threshold):
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def generate_sequence(self, root, scene_name, voxel_threshold, soft_overlap_threshold, hard_overlap_threshold):
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status_manager.set_status("generate_strategy", "strategy_generator", "scene", scene_name)
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frame_num = DataLoadUtil.get_scene_seq_length(root, scene_name)
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import ipdb; ipdb.set_trace()
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@ -133,8 +128,6 @@ class StrategyGenerator(Runner):
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with open(output_label_path, 'w') as f:
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json.dump(seq_save_data, f)
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seq_idx += 1
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# if self.save_mesh:
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# DataLoadUtil.save_target_mesh_at_world_space(root, model_dir, scene_name)
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status_manager.set_progress("generate_strategy", "strategy_generator", "computing sequence", len(init_view_list), len(init_view_list))
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