add preprocess
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@@ -33,12 +33,11 @@ class RenderUtil:
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print(result.stderr)
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return None
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path = os.path.join(temp_dir, "tmp")
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# ------ Debug Start ------
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# import ipdb;ipdb.set_trace()
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# ------ Debug End ------
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point_cloud = DataLoadUtil.get_target_point_cloud_world_from_path(path, binocular=True)
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cam_params = DataLoadUtil.load_cam_info(path, binocular=True)
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filtered_point_cloud = ReconstructionUtil.filter_points(point_cloud, model_points_normals, cam_pose=cam_params["cam_to_world"], voxel_size=voxel_threshold, theta=filter_degree)
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''' TODO: old code: filter_points api is changed, need to update the code '''
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filtered_point_cloud = PtsUtil.filter_points(point_cloud, model_points_normals, cam_pose=cam_params["cam_to_world"], voxel_size=voxel_threshold, theta=filter_degree)
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full_scene_point_cloud = None
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if require_full_scene:
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depth_L, depth_R = DataLoadUtil.load_depth(path, cam_params['near_plane'], cam_params['far_plane'], binocular=True)
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@@ -47,7 +46,7 @@ class RenderUtil:
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point_cloud_L = PtsUtil.random_downsample_point_cloud(point_cloud_L, 65536)
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point_cloud_R = PtsUtil.random_downsample_point_cloud(point_cloud_R, 65536)
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full_scene_point_cloud = DataLoadUtil.get_overlapping_points(point_cloud_L, point_cloud_R)
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full_scene_point_cloud = PtsUtil.get_overlapping_points(point_cloud_L, point_cloud_R)
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return filtered_point_cloud, full_scene_point_cloud
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