nbv_sim/src/active_grasp/active_perception_policy.py

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import itertools
from numba import jit
import numpy as np
import rospy
from .policy import MultiViewPolicy
from .timer import Timer
from .active_perception_demo import APInferenceEngine
class ActivePerceptionPolicy(MultiViewPolicy):
def __init__(self):
super().__init__()
self.max_views = rospy.get_param("ap_grasp/max_views")
self.ap_config_path = rospy.get_param("ap_grasp/ap_config_path")
self.ap_inference_engine = APInferenceEngine(self.ap_config_path)
def activate(self, bbox, view_sphere):
super().activate(bbox, view_sphere)
def update(self, img, seg, target_id, x, q):
target_points, scene_points = self.depth_image_to_ap_input(img, seg, target_id)
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# if len(self.views) > self.max_views or self.best_grasp_prediction_is_stable():
# self.done = True
# else:
# with Timer("state_update"):
# self.integrate(img, x, q)
# with Timer("view_generation"):
# views = self.generate_views(q)
# with Timer("ig_computation"):
# gains = [self.ig_fn(v, self.downsample) for v in views]
# with Timer("cost_computation"):
# costs = [self.cost_fn(v) for v in views]
# utilities = gains / np.sum(gains) - costs / np.sum(costs)
# self.vis.ig_views(self.base_frame, self.intrinsic, views, utilities)
# i = np.argmax(utilities)
# nbv, gain = views[i], gains[i]
# if gain < self.min_gain and len(self.views) > self.T:
# self.done = True
# self.x_d = nbv
def depth_image_to_ap_input(self, depth_img, seg_img, target_id):
target_points = []
scene_points = []
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K = self.intrinsic.K
depth_shape = depth_img.shape
seg_shape = seg_img.shape
if(depth_shape == seg_shape):
img_shape = depth_shape
else:
print("Depth image shape and segmentation image shape are not the same")
return None
# Convert depth image to 3D points
u_indices , v_indices = np.meshgrid(np.arange(img_shape[1]), np.arange(img_shape[0]))
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x_factors = (u_indices - K[0, 2]) / K[0, 0]
y_factors = (v_indices - K[1, 2]) / K[1, 1]
z_mat = depth_img
x_mat = x_factors * z_mat
y_mat = y_factors * z_mat
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for i in range(img_shape[0]):
for j in range(img_shape[1]):
seg_id = seg_img[i, j]
x = x_mat[i][j]
y = y_mat[i][j]
z = z_mat[i][j]
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if(int(seg_id) == int(target_id)):
# This pixel belongs to the target object to be grasped
target_points.append([x,y,z])
else:
# This pixel belongs to the scene
scene_points.append([x,y,z])
target_points = np.asarray(target_points)
target_points = target_points.reshape(1, target_points.shape[0], 3)
scene_points = np.asarray(scene_points)
scene_points = scene_points.reshape(1, scene_points.shape[0], 3)
return target_points, scene_points
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def best_grasp_prediction_is_stable(self):
if self.best_grasp:
t = (self.T_task_base * self.best_grasp.pose).translation
i, j, k = (t / self.tsdf.voxel_size).astype(int)
qs = self.qual_hist[:, i, j, k]
if np.count_nonzero(qs) == self.T and np.mean(qs) > 0.9:
return True
return False