Speedup raycasting with numba
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@ -1,10 +1,56 @@
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import itertools
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from numba import jit
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import numpy as np
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import rospy
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from .timer import Timer
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from .policy import MultiViewPolicy
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from .timer import Timer
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@jit(nopython=True)
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def get_voxel_at(voxel_size, p):
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index = (p / voxel_size).astype(np.int64)
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return index if (index >= 0).all() and (index < 40).all() else None
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@jit(nopython=True)
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def raycast(
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voxel_size,
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tsdf_grid,
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ori,
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pos,
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fx,
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fy,
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cx,
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cy,
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u_min,
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u_max,
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v_min,
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v_max,
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t_min,
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t_max,
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t_step,
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):
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voxel_indices = []
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for u in range(u_min, u_max):
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for v in range(v_min, v_max):
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direction = np.asarray([(u - cx) / fx, (v - cy) / fy, 1.0])
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direction = ori @ (direction / np.linalg.norm(direction))
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t, tsdf_prev = t_min, -1.0
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while t < t_max:
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p = pos + t * direction
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t += t_step
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index = get_voxel_at(voxel_size, p)
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if index is not None:
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i, j, k = index
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tsdf = tsdf_grid[i, j, k]
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if tsdf * tsdf_prev < 0 and tsdf_prev > -1: # crossed a surface
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break
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voxel_indices.append(index)
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tsdf_prev = tsdf
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return voxel_indices
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class NextBestView(MultiViewPolicy):
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def __init__(self):
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@ -61,6 +107,7 @@ class NextBestView(MultiViewPolicy):
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tsdf_grid, voxel_size = self.tsdf.get_grid(), self.tsdf.voxel_size
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tsdf_grid = -1.0 + 2.0 * tsdf_grid # Open3D maps tsdf to [0,1]
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# Downsample the sensor resolution
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fx = self.intrinsic.fx / downsample
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fy = self.intrinsic.fy / downsample
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cx = self.intrinsic.cx / downsample
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@ -78,32 +125,27 @@ class NextBestView(MultiViewPolicy):
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t_max = corners[2].max() # TODO This bound might be a bit too short
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t_step = np.sqrt(3) * voxel_size # TODO replace with line rasterization
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view = self.T_task_base * view # We'll work in the task frame from now on
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origin = view.translation
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# Cast rays from the camera view (we'll work in the task frame from now on)
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view = self.T_task_base * view
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ori, pos = view.rotation.as_matrix(), view.translation
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def get_voxel_at(p):
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index = (p / voxel_size).astype(int)
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return index if (index >= 0).all() and (index < 40).all() else None
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voxel_indices = []
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for u in range(u_min, u_max):
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for v in range(v_min, v_max):
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direction = np.r_[(u - cx) / fx, (v - cy) / fy, 1.0]
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direction = view.rotation.apply(direction / np.linalg.norm(direction))
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# self.vis.rays(self.task_frame, origin, [direction])
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t, tsdf_prev = t_min, -1.0
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while t < t_max:
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p = origin + t * direction
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t += t_step
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# self.vis.point(self.task_frame, p)
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index = get_voxel_at(p)
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if index is not None:
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i, j, k = index
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tsdf = tsdf_grid[i, j, k]
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if tsdf * tsdf_prev < 0 and tsdf_prev > -1: # Crossed a surface
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break
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voxel_indices.append(index)
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tsdf_prev = tsdf
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voxel_indices = raycast(
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voxel_size,
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tsdf_grid,
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ori,
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pos,
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fx,
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fy,
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cx,
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cy,
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u_min,
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u_max,
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v_min,
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v_max,
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t_min,
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t_max,
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t_step,
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)
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# Count rear side voxels
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i, j, k = np.unique(voxel_indices, axis=0).T
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@ -1 +1,2 @@
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numba
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scikit-image
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