Only cast rays that intersect with the bbox
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@@ -1,11 +1,22 @@
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import itertools
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import numpy as np
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from robot_helpers.perception import CameraIntrinsic
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from robot_helpers.spatial import Transform
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import rospy
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from .policy import BasePolicy
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from vgn.utils import look_at, spherical_to_cartesian
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class Ray:
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def __init__(self, origin, direction):
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self.o = origin
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self.d = direction
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def __call__(self, t):
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return self.o + self.d * t
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class NextBestView(BasePolicy):
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def __init__(self, rate, filter_grasps):
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super().__init__(rate, filter_grasps)
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@@ -19,6 +30,7 @@ class NextBestView(BasePolicy):
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# Generate viewpoints
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views = self.generate_viewpoints()
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self.visualizer.views(views)
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# Evaluate viewpoints
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gains = [self.compute_ig(v) for v in views]
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@@ -47,18 +59,25 @@ class NextBestView(BasePolicy):
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return views
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def compute_ig(self, view, downsample=20):
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res_x = int(self.intrinsic.width / downsample)
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res_y = int(self.intrinsic.height / downsample)
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fx = self.intrinsic.fx / downsample
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fy = self.intrinsic.fy / downsample
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cx = self.intrinsic.cx / downsample
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cy = self.intrinsic.cy / downsample
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for x in range(res_x):
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for y in range(res_y):
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d = np.r_[(x - cx) / fx, (y - cy) / fy, 1.0]
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d = d / np.linalg.norm(d)
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d = view.rotation.apply(d)
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T_cam_base = view.inv()
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corners = np.array([T_cam_base.apply(p) for p in self.bbox.corners]).T
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u = (fx * corners[0] / corners[2] + cx).round().astype(int)
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v = (fy * corners[1] / corners[2] + cy).round().astype(int)
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u_min, u_max = u.min(), u.max()
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v_min, v_max = v.min(), v.max()
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for u in range(u_min, u_max):
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for v in range(v_min, v_max):
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direction = np.r_[(u - cx) / fx, (v - cy) / fy, 1.0]
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direction = direction / np.linalg.norm(direction)
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direction = view.rotation.apply(direction)
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ray = Ray(view.translation, direction)
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return 1.0
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def compute_cost(self, view):
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