Only cast rays that intersect with the bbox

This commit is contained in:
Michel Breyer
2021-08-16 15:33:52 +02:00
parent 6da198a5bf
commit 4b4d54240b
3 changed files with 60 additions and 17 deletions

View File

@@ -1,11 +1,22 @@
import itertools
import numpy as np
from robot_helpers.perception import CameraIntrinsic
from robot_helpers.spatial import Transform
import rospy
from .policy import BasePolicy
from vgn.utils import look_at, spherical_to_cartesian
class Ray:
def __init__(self, origin, direction):
self.o = origin
self.d = direction
def __call__(self, t):
return self.o + self.d * t
class NextBestView(BasePolicy):
def __init__(self, rate, filter_grasps):
super().__init__(rate, filter_grasps)
@@ -19,6 +30,7 @@ class NextBestView(BasePolicy):
# Generate viewpoints
views = self.generate_viewpoints()
self.visualizer.views(views)
# Evaluate viewpoints
gains = [self.compute_ig(v) for v in views]
@@ -47,18 +59,25 @@ class NextBestView(BasePolicy):
return views
def compute_ig(self, view, downsample=20):
res_x = int(self.intrinsic.width / downsample)
res_y = int(self.intrinsic.height / downsample)
fx = self.intrinsic.fx / downsample
fy = self.intrinsic.fy / downsample
cx = self.intrinsic.cx / downsample
cy = self.intrinsic.cy / downsample
for x in range(res_x):
for y in range(res_y):
d = np.r_[(x - cx) / fx, (y - cy) / fy, 1.0]
d = d / np.linalg.norm(d)
d = view.rotation.apply(d)
T_cam_base = view.inv()
corners = np.array([T_cam_base.apply(p) for p in self.bbox.corners]).T
u = (fx * corners[0] / corners[2] + cx).round().astype(int)
v = (fy * corners[1] / corners[2] + cy).round().astype(int)
u_min, u_max = u.min(), u.max()
v_min, v_max = v.min(), v.max()
for u in range(u_min, u_max):
for v in range(v_min, v_max):
direction = np.r_[(u - cx) / fx, (v - cy) / fy, 1.0]
direction = direction / np.linalg.norm(direction)
direction = view.rotation.apply(direction)
ray = Ray(view.translation, direction)
return 1.0
def compute_cost(self, view):