Only cast rays that intersect with the bbox

This commit is contained in:
Michel Breyer
2021-08-16 15:33:52 +02:00
parent 6da198a5bf
commit 4b4d54240b
3 changed files with 60 additions and 17 deletions

View File

@@ -13,6 +13,7 @@ class Visualizer:
self.marker_pub = rospy.Publisher(topic, MarkerArray, queue_size=1)
self.scene_cloud_pub = rospy.Publisher("scene_cloud", PointCloud2, queue_size=1)
self.quality_pub = rospy.Publisher("quality", PointCloud2, queue_size=1)
self.views_pub = rospy.Publisher("views", PoseArray, queue_size=1)
self.grasps_pub = rospy.Publisher("grasps", PoseArray, queue_size=1)
def clear(self):
@@ -24,6 +25,9 @@ class Visualizer:
msg.header.frame_id = self.frame
self.grasps_pub.publish(msg)
def draw(self, markers):
self.marker_pub.publish(MarkerArray(markers=markers))
def bbox(self, bbox):
pose = Transform.translation((bbox.min + bbox.max) / 2.0)
scale = bbox.max - bbox.min
@@ -31,6 +35,24 @@ class Visualizer:
marker = create_cube_marker(self.frame, pose, scale, color, ns="bbox")
self.draw([marker])
def grasps(self, grasps):
msg = PoseArray()
msg.header.frame_id = self.frame
msg.poses = [to_pose_msg(grasp.pose) for grasp in grasps]
self.grasps_pub.publish(msg)
def lines(self, lines):
marker = create_line_list_marker(
self.frame,
Transform.identity(),
[0.005, 0.0, 0.0],
[1.0, 0.0, 0.0],
lines,
"rays",
0,
)
self.draw([marker])
def path(self, poses):
color = np.r_[31, 119, 180] / 255.0
points = [p.translation for p in poses]
@@ -54,20 +76,17 @@ class Visualizer:
)
self.draw([spheres, lines])
def draw(self, markers):
self.marker_pub.publish(MarkerArray(markers=markers))
def scene_cloud(self, frame, cloud):
msg = to_cloud_msg(frame, np.asarray(cloud.points))
self.scene_cloud_pub.publish(msg)
def quality(self, frame, voxel_size, quality):
points, values = grid_to_map_cloud(voxel_size, quality, threshold=0.8)
msg = to_cloud_msg(frame, points, intensities=values)
self.quality_pub.publish(msg)
def grasps(self, grasps):
def scene_cloud(self, frame, cloud):
msg = to_cloud_msg(frame, np.asarray(cloud.points))
self.scene_cloud_pub.publish(msg)
def views(self, views):
msg = PoseArray()
msg.header.frame_id = self.frame
msg.poses = [to_pose_msg(grasp.pose) for grasp in grasps]
self.grasps_pub.publish(msg)
msg.poses = [to_pose_msg(view) for view in views]
self.views_pub.publish(msg)